Ello! I don’t usually play this genre since I’m terrible with horror games, so my feedback will mainly focus on mechanics and usability instead.
Fullscreen Issue When the game is set to Fullscreen, it lags heavily to the point of being unplayable. I had to stick to the small, windowed mode to continue testing. [I play through the Web, didn't download]
Start Map
Pressing E on the door to the right gives no feedback. I wasn’t sure whether it was locked or simply not implemented yet. After finishing the first level, I realized it was progression‑locked. Suggestion: Instead of showing “E”, display a clear indicator like Locked.
First Level
Camera orientation: If the CCTV is placed at the top‑left of the room, I expected the camera view to rotate accordingly. The most effective placement ended up being bottom‑left, matching the player’s isometric view. Suggestion: Consider adjusting CCTV behaviour or clarifying how it works.
Sound feedback: Indoor and outdoor footsteps sound identical. Because of that, I couldn’t tell whether I was sneaking or not. I assume sound design isn’t finalized yet, but distinct audio cues would help a lot.
Second Level
I couldn’t get past this level, probably skill issue on my part, but noting it anyway.
Other Feedback
Inventory organization: Allow players to rearrange items directly inside the inventory. Currently, I have to drop an item, scroll to the first slot, and pick it up again just to organize.
Interaction shortcuts: Placing the box should be a simple E press instead of scrolling through the inventory. Same for the flashlight, pressing F if one is in the inventory would be more intuitive. Same for the tablet, to allow players to see all of the CCTV view when in inventory. Unless intended so that player needs to multitask.
Camera limitations: With a fixed isometric camera, it’s hard to track where the monster is. The player ends up multitasking more than necessary.
Sneak toggle: Instead of holding Shift, allow players to toggle sneak on/off with a single press.
Alarm clock: Allow manual adjustment of the timer. In panic, I overshoot to 20+ seconds instantly.
Regarding the lag — some players have complained about something similar in the past, but it turned out that they had some incorrect settings in their browser. Personally, I don't experience any lag at all. I'm playing in Chrome.
So I'm not really sure how to solve this problem. I've already optimized the game as much as I can. For the most part, I think the cause is still on the user's side.
Regarding the camera orientation, I'm honestly not quite sure what exactly you mean.
Are you referring to the fact that the player can see farther upward than downward, and therefore it's harder to spot a monster below you than one in a room above you?
If so, yes, that's a problem I'll fix. I think I'll simply add the ability to rotate around your own axis.
Regarding the different footsteps — yes, I completely forgot about that somehow. I'll add them.
Regarding the inventory — the fact that you can switch the item you're holding is actually pretty important. The thing is, in order to pick up a box, you have to temporarily put down your tablet.
If you're in a hurry and trying to grab everything, you can leave your tablet behind and then end up running around the house in a panic without being able to see anything. (If you pick up an item while already holding something, you'll drop the current item and pick up the new one.)
So I'm not sure about this one. I wouldn't simplify the game to the point where the player just has a box counter and the entire inventory is removed.
And making it so that pressing F automatically activates the flashlight — no. The whole point is that you need to actually hold the flashlight in your hands to use it.
Plus, there are some other items in the game, such as the alarm clock. There is also a regular floor lamp that you can pick up and turn on and off. It's completely pointless, but it's a small detail I wanted to have in the game.
Sneak Toggle - yes, I think that's a good idea. I'll add that.
Regarding the alarm clock — I think I'll leave it as it is. Adding a separate alarm-clock settings menu seems unnecessary to me. The game is meant to be casual, and everything is designed in this simple way — you just press F and add +1 second to the timer.
I understand that your game takes a fundamentally different approach, but this is how I want mine to work.
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Ello! I don’t usually play this genre since I’m terrible with horror games, so my feedback will mainly focus on mechanics and usability instead.
Fullscreen Issue When the game is set to Fullscreen, it lags heavily to the point of being unplayable. I had to stick to the small, windowed mode to continue testing. [I play through the Web, didn't download]
Start Map
First Level
Second Level
Other Feedback
Thank you very much for the feedback!
Regarding the lag — some players have complained about something similar in the past, but it turned out that they had some incorrect settings in their browser. Personally, I don't experience any lag at all. I'm playing in Chrome.
So I'm not really sure how to solve this problem. I've already optimized the game as much as I can. For the most part, I think the cause is still on the user's side.
Regarding the camera orientation, I'm honestly not quite sure what exactly you mean.
Are you referring to the fact that the player can see farther upward than downward, and therefore it's harder to spot a monster below you than one in a room above you?
If so, yes, that's a problem I'll fix. I think I'll simply add the ability to rotate around your own axis.
Regarding the different footsteps — yes, I completely forgot about that somehow. I'll add them.
Regarding the inventory — the fact that you can switch the item you're holding is actually pretty important. The thing is, in order to pick up a box, you have to temporarily put down your tablet.
If you're in a hurry and trying to grab everything, you can leave your tablet behind and then end up running around the house in a panic without being able to see anything. (If you pick up an item while already holding something, you'll drop the current item and pick up the new one.)
So I'm not sure about this one. I wouldn't simplify the game to the point where the player just has a box counter and the entire inventory is removed.
And making it so that pressing F automatically activates the flashlight — no. The whole point is that you need to actually hold the flashlight in your hands to use it.
Plus, there are some other items in the game, such as the alarm clock. There is also a regular floor lamp that you can pick up and turn on and off. It's completely pointless, but it's a small detail I wanted to have in the game.
Sneak Toggle - yes, I think that's a good idea. I'll add that.
Regarding the alarm clock — I think I'll leave it as it is. Adding a separate alarm-clock settings menu seems unnecessary to me. The game is meant to be casual, and everything is designed in this simple way — you just press F and add +1 second to the timer.
I understand that your game takes a fundamentally different approach, but this is how I want mine to work.
Anyway, thanks again for the feedback!